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- #DODONPACHI RESURRECTION WONT LAUNCH HOW TO#
- #DODONPACHI RESURRECTION WONT LAUNCH MODS#
- #DODONPACHI RESURRECTION WONT LAUNCH SERIES#
The idea is to grow your multiplier to max and then unleash fiery hell, but not too much that you veer out of the combo zone. Scrape perilously close to enemy bullets and the bar will steadily tick to the right, boosting your multiplier to a maximum of 1000. Kill a whole bunch of enemies and a bar at the top of the screen will creep to the left, giving you more offensive power but at the cost of your accumulated multiplier. New to the iPhone version is the unimaginatively-titled iPhone mode, which forces you to tow the line between destructive capabilities and a hefty score multiplier. The iPhone versions of these games automatically fire, meaning you only really have to concern yourself with positioning and ensuring your combo counter is as high as it can be.Īs is par for the course, any self-respecting Cave shooter requires an elaborate and complicated scoring system.
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If you’re accustomed to the magnificent showers of enemy bullets that make up a Cave shooter, you’ll already be familiar with how the game’s more about avoiding the vast swathes of enemy fire than it is unleashing your own hails of gunfire. The three selectable vessels have different bullet spreads, but ultimately it’s a case of trying to dodge the zillions of enemies batting around on the screen. Oh, and creepy robot dolls that transform into giant boss vehicles.
#DODONPACHI RESURRECTION WONT LAUNCH SERIES#
Whereas the Espgaluda series deals with fancy flying psychic teenagers and surprisingly well armed carriages, DoDonPachi goes for a more traditional sci-fi slant: spaceships, lasers and exploding chunks of metal. It’ll still completely rinse your battery in a couple of hours, though. You’ll still need a new-ish device to be able to play it properly, but it’s a testament to both the iPhone as a gaming device and Cave’s ability to adjust the shmup genre to the platform that DoDonPachi Resurrection is another immediate success. Priced again at £5.49, DoDonPachi Resurrection has furrowed its way to the worldwide App Store before being made available on the Japanese 360 – if you’d have asked a shmup fan in 2009 whether this would ever happen they’d probably have scoffed right in your face. Despite only running on the swankiest of Apple’s shiny iDevices and being priced at £5.49 – exactly £4.90 more than what most App Store shoppers are prepared to pay – the game still managed to make its impact on the flooded market and survive without a hasty and near-immediate price reduction. Last edited by Shepardus on Tue 4:47 pm, edited 2 times in total.Sometimes the unlikeliest success stories are the most endearing, like when Leona Lewis won the X-Factor or when the iPhone became the unsuspecting host to Cave’s Espgaluda II earlier this year.
#DODONPACHI RESURRECTION WONT LAUNCH HOW TO#
NTSC-J: You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too. Hopefully this time you can understand that some people are more enthusiastic about other things such as M2's upcoming Battle Garegga and Dangun Feveron ports. Such personal attacks even got you banned. I recall that back when Mushi was released you were spewing more vitriol and hatred than anybody criticizing the game and the port, because we weren't dropping everything we were doing to promote the second coming of Mushihimesama HD like it were the second coming of Jesus.
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#DODONPACHI RESURRECTION WONT LAUNCH MODS#
So you want the mods to censor anyone who doesn't like DFK and dares to voice such an opinion? It's hardly "derailing" the thread to talk about DFK in a thread about DFK. I am so sick of the sh*tty attitude on this forum, this is supposed to be a positive thread to promote the game. In fact can the mods please take off that bullsh*t comment by Bananamatic, and these replies?